Thesis Contribution and Methodology

Adhanom, I., Halow, S., Folmer, E., & MacNeilage, P. (2022). VR Sickness Adaptation With Ramped Optic Flow Transfers From Abstract To Realistic Environments. Frontiers in virtual reality, 3, 848001. https://doi.org/10.3389/frvir.2022.848001

Heo, S., & Park, J. H. (2022). Effects of Virtual Reality-Based Graded Exposure Therapy on PTSD Symptoms: A Systematic Review and Meta-Analysis. International journal of environmental research and public health, 19(23), 15911. https://doi.org/10.3390/ijerph192315911

Eunhee Chang, Hyun Taek Kim & Byounghyun Yoo (2020) Virtual Reality Sickness: A Review of Causes and Measurements, International Journal of Human–Computer Interaction, 36:17, 1658-1682, https://doi.org/10.1080/10447318.2020.1778351

My contribution to the field will serve as a systematic approach to develop a specific solution to a common problem in virtual reality environments. By designing and testing VR games that intentionally vary in intensity and complexity, my work can empirically establish the effectiveness of gradual exposure in reducing motion sickness symptoms. This not only has the potential to improve user comfort and extend VR sessions, but also serves the larger goal of enhancing user retention and expanding the adoption of VR technology. The implications of my findings could guide developers in creating VR content that is more accessible to a wider audience, including those who may be more susceptible to motion sickness, thereby contributing to the fields of VR game design, user experience research, and human-computer interaction.

For the next several months I will be creating an application that will focus on using innovative graduated acclimation techniques within VR mechanics; Specifically, VR mechanics that have a high probability of causing motion sickness. I will also be writing an 80 page thesis paper on all relevant information.

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