
Thesis Contribution and Methodology
My thesis will present a critical examination of a method known as graduated acclimation within virtual reality gaming frameworks, aimed at mitigating the issue of Visually Induced Motion Sickness (VIMS). Despite the potential of VR, a number of users experience…
Continue ReadingTop 10 VR Motion Sickness Games
For the past couple of weeks, I have been putting together the top 10 VR games that could, or could not, cause motion sickness. I have also been gathering concepts from each of these games to re-create in Unity. My research comes from mainly using Steam’s…
Continue readingInitial Thesis Ideas: Overcome VR Motion Sickness
Throughout my years as a game developer (and the many more years as a video game enthusiast), I’ve had the chance to develop and play several virtual reality games. One thing that has always intrigued me, but I’m not too familiar with, is why do most…
Continue readingMy Experience With Narrative Design: Save the Dinosaurs
In 2021, during my undergraduate studies at George Mason University, I had the privilege of taking a narrative design class led by the esteemed Josiah Lebowitz, a profound narrative designer and author of a respected book on storytelling in games: Interactive Storytelling for Video Games. His…
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