My thesis will present a critical examination of a method known as graduated acclimation within virtual reality gaming frameworks, aimed at mitigating the issue of Visually Induced Motion Sickness (VIMS). Despite the potential of VR, a number of users experience significant discomfort, often manifesting as motion sickness, which can shackle the full enjoyment and utilizationContinue reading “Thesis Contribution and Methodology”
Category Archives: VR Motion Sickness
Top 10 VR Motion Sickness Games
For the past couple of weeks, I have been putting together the top 10 VR games that could, or could not, cause motion sickness. I have also been gathering concepts from each of these games to re-create in Unity. My research comes from mainly using Steam’s VR motion sickness curator, but also by observing whatContinue reading “Top 10 VR Motion Sickness Games”
Initial Thesis Ideas: Overcome VR Motion Sickness
Throughout my years as a game developer (and the many more years as a video game enthusiast), I’ve had the chance to develop and play several virtual reality games. One thing that has always intrigued me, but I’m not too familiar with, is why do most people get motion sickness from certain VR exposures? DespiteContinue reading “Initial Thesis Ideas: Overcome VR Motion Sickness”
